Dead cells fatal falls patch notes3/31/2023 – Tesla Coil (DPS, DoT and range decreased) – Flamethrower Turret (DPS and duration decreased) – Lightning Rods (instant damage increased) – Corrupted Power (damage buff increased) – Tornado (damage increased + cd reduced) – Ice Grenade (freeze duration increased) – Stun Grenade (damage duration and range increased) – Thunder Shield (DoT dps and stun duration decreased) – Parry Shield (increased reflected projectiles damage) – Spiked Shield (weapon damage increased) – Assault Shield (weapon damage increased) – Knockback Shield (weapon damage increased) – Front Line Shield (bonus buffed to 50%, was 30) – Ice Shards (weapon damage, slow duration and crit multiplier decreased) – Hokuto’s Bow (DPS bonus, duration and aoe range decreased) – Alchemic Carbine (DoT duration, cloud duration and dps decreased) – Quick Bow (crit condition now at 3 arrows instead of 2) – Magic Missiles (weapon damage increased) – Pyrotechnics (can now have both Pierce affixes) – Nerves of Steel (weapon damage increased) – The Boy’s Axe (weapon damage and breach increased) – Boomerang (weapon damage increased + slightly faster travel speed) – Sonic Carbine (weapon damage increased) – Bow and Endless Quiver (weapon damage increased + arrows work like other bows) Please note that the charged attack is unchanged. ![]() – Katana (invincibility frames removed and forward movement reduced on basic attacks). – Sadist’s Stiletto (poison cloud affix removed) ![]() – Snake Fangs (weapon damage and crit multiplier increased) – Oiled Sword (crit multiplier increased) – Spiked Boots (crit multiplier increased) – Sadist’s Stiletto (crit multiplier increased) – Oven Axe (weapon damage and breach increased, charge slightly reduced) – Tombstone (weapon damage increased + doom now stuns enemies it hits + slow mo reduced + slow mo can now correctly be disabled through the options menu + crit affixes not allowed anymore) – Flashing Fans (crit multiplier increased + correctly enables crit upon bouncing a grenade back) – Flawless (weapon damage and crit multiplier increased) – Torch (weapon damage increased (impact only)) – Wrenching Whip (breach bonus increased) – Hayabusa Boots (weapon damage increased + last hit now reflects all grenades in its hitbox) – Rapier (weapon damage and crit enabler duration increased) – War Spear (shorter charge + weapon damage and breach bonus increased) – Shrapnel Axes (weapon damage increased) – Cursed Sword (weapon damage increased + all attacks now crit) – Broadsword (weapon damage increased + damage slightly redistributed among the 3 attacks) – Twin Daggers (first two attacks weapon damage and breach bonus increased) – Assassin’s Dagger (weapon damage increased) – Balanced Blade (weapon damage and damage bonus increased) You can read the full list below but it might actually be shorter to just play the game. So, in short we are mostly buffing all the weaker items (70 items are being buffed with 21 slightly nerfed). We want you to be able to pick up whatever you find and be able to go nuts with it, not just instantly hit the recycle button – this is a roguelite after all goddammit! ![]() The whole point of this update is to try and avoid a meta with only a small fraction of weapons being viable.
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